I am using plenty of .avi files made in After Effects as a big part of my game UI. I have set them via File Media Source/Media Player in contents and launch them via UI widget blueprints “open source” nodes.
The ones set to loop infinitelty are displayed as wanted and cause no problem, but whenever blueprint opens a new file, the first frame or so will flick black every time. Its making the animated UI system look really irritating, as
the animated UI symbols are causing it to look buggy instead of polished what I made those for.
Which makes me think, that is this an ideal way to do animated UIs at all… I do need 2d animation files in the UI, there is no way around this really, but instead of media files, perhaps there is some smarter solution?
Perhaps I should export from After Effects as jpg/png frames instead of Avis, and construct a flipbook animation for UE4 instead?