I’d like to measure the performance of an explosion.
How would I go about doing that? I could of course spawn the effect 100 times in an environment and measure
the FPS impact but is that really an accurate way to measure the performance of a particle effect?
And if I did that, I’d really need to know how to disable all the FPS locks and disturbances UE4 has in place. If I do t.maxfps 3000 and r.vsync 0 I still just get around 400.
Or is that the maximum FPS I can achieve in an empty scene with an i7 4700k and a GTX 770? Doesn’t seem like a lot. Are there other things I can do about that?
Would just like to hear your thoughts on this.