MCP cannot set Parameter Names using conversion function in UMG

Summary

Unreal MCP currently doesn’t allow AI agents to set material Parameter Names using the “Set Scalar Parameter (Brush)” conversion function. The binding is created, but the material parameter needs to be binded manually using the dropdown menu.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Connect unreal MCP to an agent
Create a UMG widget, add an image to it with a material that contains a parameter
Ask the AI agent to create a verse field and link it to the image using the Set Scalar Parameter (Brush) conversion function

Expected Result

The AI agent creates the binding and sets the Parameter Name correctly

Observed Result

The AI agent creates the binding but cannot bind the Parameter Name, leaving the field to None

Platform(s)

windows

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Screenshot 2026-10-10 194242.png