[MAYOR] Spawning a creative_prop_asset only spawns DefaultCreativePropAsset and CORRUPTS the code

Reference ID

None

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Spawning a creative_prop_asset only spawns DefaultCreativePropAsset even though you select other prop in the editor

Steps to Reproduce

1-Create the code in Verse
@editable
EatEffect : creative_prop_asset = DefaultCreativePropAsset
2-Select the correct prop in the editor to replace the DefaultCreativePropAsset
3-Spawn a prop

Expected Result

1-Create the code in Verse
@editable
EatEffect : creative_prop_asset = DefaultCreativePropAsset
2-Select the correct prop in the editor to replace the DefaultCreativePropAsset
3-The selected prop is spawned

Observed Result

1-Create the code in Verse
@editable
EatEffect : creative_prop_asset = DefaultCreativePropAsset
2-Select the correct prop in the editor to replace the DefaultCreativePropAsset
3-A DefaultCreativePropAsset prop is spawned

Platform(s)

PC

Island Code

None

Additional Notes

Check my images

Captura de pantalla 2024-05-15 231146

imagen_2024-05-15_231412479

I have to add that, after this process the whole class with the object stays completly corrupted. I lost 4 hours today why this code was crashing:

if(EatEffect_Prop.TeleportTo[Prop.GetTransform()]):

After I put it in other class, it worked…