This was fixed in 4.11: https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Source/Runtime/Core/Public/Containers/CircularQueue.h#L50
As for the crash, what is the callstack?
This was fixed in 4.11: https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Source/Runtime/Core/Public/Containers/CircularQueue.h#L50
As for the crash, what is the callstack?