Maybe bug with Circular Queues

Hello,

At every engine patch my code crashes on TCircularBuffer

https://forums.unrealengine.com/attachment.php?attachmentid=69696&d=1449894717

And every time i have to replace “GetSize” with “Capacity”.

I have not gotten yet to test that part of the code but at least with that it compiles.

What am I doing wrong?

This was fixed in 4.11: https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Source/Runtime/Core/Public/Containers/CircularQueue.h#L50

As for the crash, what is the callstack?

It just wouldn’t compile without the change.

Thanks for the fix!!! This has been annoying me for months and mooonths!