mayan enviroment

hey I have stared a new project, this time its a Mayan inspired environment

this week I’m making the plan of the town and establishing what I need to do like how many modular assets I have to do and overall structure of the town.

so I have decided to change my environment completely, I’m still going with the water theme but this time I’m making Venice, I am a lot more excited about this project and it gives me more motivation to keep going, this is a very early stage but its what I’ve managed to make so far, I hope you like it!

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here is this weeks progress, I have started vertex painting and filling in some areas with assets

Interesting! when you started with the Mayan inspired environment it somehow reminded me (in a good way) of Morrowind lol. What I like about the change to venice is the use of colors. I’m personally attracted to an almost unexplainable mix of “perfection” in colors and shaders that look stylized, but are applied in a realistic environment, such as the city. Cities are difficult to render as intended visually though. Some say it’s required for a city to look like “life” happened to it (people lived in it, damages to materials, wind deformations, erosion, trash and such imperfections.) Some In some models you do visualize these imperfections (fountain cracks in stone, pink paint damage on buildings). Through the material editor you can also add such details (texture variety, color variety) in world space, additionally to the space mapped on your mesh. That’s how people introduce the brown / red / green / grey tints to grass fields automatically, but can also be used for detail textures or normal mapping variation. So I feel like the design of venice is in between a realistic approach (but missing the “people lived in it” factor), and a a very attractive stylized approach. Some details in the meshes push it a bit towards stylized (perfect bricks / shapes, no cloth deformations, sharp edges (non bevelled building corners)). I see the “sun” light points down almost directly down, that’s fine but if you did it to make the scene more visible, you could also add a skylight lamp to provide ambient lighting in addition to the sun, and play with the exposure level on a post processing body to simulate eye adaptation. Then you get more room to play with sun angles.