Please any Maya to Unreal wizards. Need your input. Client deadline Monday.
Following this Maya to -Houdini- Unreal walkthru.
From Maya exporting my UDIM reduced mesh as .obj using default settings.
On import to Unreal no matter what settings I try, getting 100’s of Material slot assignments when I should only have one!
Although not mentioned in the walkthru I also assigned a single lambert material to my mesh in Maya BEFORE exporting.
Pulling my hair out on this.