eco_bach2
(eco_bach2)
February 26, 2022, 8:07pm
1
Please any Maya to Unreal wizards. Need your input. Client deadline Monday.
Following this Maya to -Houdini- Unreal walkthru.
From Maya exporting my UDIM reduced mesh as .obj using default settings.
On import to Unreal no matter what settings I try, getting 100’s of Material slot assignments when I should only have one!
Although not mentioned in the walkthru I also assigned a single lambert material to my mesh in Maya BEFORE exporting.
Pulling my hair out on this.
Try to bake your materials to a single texture atlas in Maya, using Transfer Maps.
eco_bach2
(eco_bach2)
February 27, 2022, 3:25am
3
Thanks but nothing to do with actual texture. Rather something to do with material assignment in Maya before export.
Or possibly some bug with .objs and UDIM support.
SE_JonF
(SE_JonF)
February 27, 2022, 11:53pm
4
Assigning 1 mat to the object prior to export should fix this. Can you show the import settings you’re using?
Also does importing it in a new Maya scene yield the same issue?