Maya Redshift/Arnold into UE

Hi,
First time here!

Sorry if this has been covered previously but I couldn’t find it anywhere!

So if I want to import an asset that we already have that is set up in Maya with either Redshift or Arnold (or any other PBR renderer) is there any way to do this currently or in the near future?
FBX doesn’t support this type of material obviously and the Datasmith workflow which seems to be in place for 3dsMax and C4D doesn’t look to be rolling out as far as Maya (please tell me if there are plans to and I’ve missed it?)

Rebuilding manually would take a lot of time with material connections etc. Has anyone coded something for this already that is free or purchasable anywhere?
Any thoughts/ tips appreciated!

Cheers

Lawrence

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