“We’ve identified an issue in the RigLogic implementation and have been able to improve the precision, which we will endeavour to get in for 5.8.4 - however a 1:1 match is not possible to resolve in a patch release so there will still be some slight discrepancies.”
“If they want a 100% match, during authoring phase they can unpack RigLogic in UE and in Maya, to use UERBF nodes, pose drivers and CR.”