This is a plug in for maya/mayalt, I have fur from POM, but it’s not as nice, or dynamic as this.
It is using curves, and I can tell you now The uv islands, and number of poly’s effect this a ton.
If you just used a single head instead of entire body you get a lot more density, but also harder on hardware if your combining mesh.
Also kind of not a good idea to have duplicate mirrored uv islands as it will be wierd looking parts, and waves.
You should have a head unfolded, or at least the hairy part.
It automates all the physx, and flows incredibly. I’ve been on the fence about using it for just some cut scenes.
That kind of feels dirty to me though when the cut scenes look incredibly better than the game.
fur shader is on sale which is pom based, and nicely done. Still uv islands matter a ton with getting results you want.