Maya LT Is Limited?

Zbrush has much better repo & UV unwrap for organic (unbelieveble but true), so I often send it via GoZ from Maya to Zbrush to UV unwrap, then GoZ back. It will take longer for Maya LT, & of course, make sure its less than 65k Tris…

Maya (at least the old version I am using) also have a known & very horrible UV selection on some AMD cards. It can takes a bloodly long time to pick up a few hundred UV point in the editor. It works fine if you pick using the model though. If you are using an AMD card, you will know this.

No one doubt Maya full version is better, but Maya LT, thats another question.

Also, like I mentioned, while Blender is not perfect, we know its ever improving, & I will be surprising its not nearly as good (in areas where it isn’t nearly as good) as the Full Maya in a couple of years time. The funny thing is, had Autodesjk software doesn’t cost an arm & a leg, Blender would never have existed.

In any case, I will download Blender tonight & see how well it works.

I know Autodesk wanted big studio to keep using the full version, but at the same time, they have to look at their LT model & ask if its competitive, & if they are serious about making it competitive to attact more user, but risk losing some of the money from its more expensive package, & knowing the advantages it holds deminishing as competition gets better, & losing user who choose a competing software.

I am quite confidence, that they will unlock more restraints under pressure, like they have since they introduce MayaLT…but when?