Dude, did I not make it abundantly clear that I have tried Blender? I have spent hundreds of hours with Blender. I know it is powerful software, just not on Maya’s level.
Right, beginners and Indies. Most pros are willing to pay thousands of dollars to not use Blender.
If you believe that, then you are seriously drinking the Blender Kool-Aid.
Yes, I think that pretty much everyone in the world agrees that Maya LT is a downgraded version of Maya with many limitations. Even Autodesk would probably agree with that statement. Because of those limitations, there are certainly some areas where you get more from Blender. Examples are the Renderer, particles, hair, cloth, and high-poly export. Above I was comparing Blender with Maya, not Maya LT. However, I still think Maya LT is worth the price due to the ease of use in conjunction with UE4. For better or worse, Epic Games uses Maya and they have designed UE to be highly compatible with Maya exports.
Here is someone who worked with Blender quite a bit, I’d say. He’s created 1000 tutorials for Blender and has now abandoned it for Maya LT.
This is true… Autodesk figures big studios would give all of their modelers and animators a copy of LT rather than full Maya, so they disable large scene export to Maya (Maya cannot open .mlt files and they are encrypted.) You can still export 65k polys at a time through FBX though.
And on the specific topic of game creation with Unreal, I’d say Maya LT is more useful than Blender. Try it and see what I mean, all you Blender fans. Try the retopo tools that are best in class. Use the UV tools and create a few UVs (10x better than Blender’s UV tools.) Rig up your model by hand with the HumanIK tools and see how much easier it is to get both RK and IK working with your model VS Blender. Try ShaderFX to drag and drop effects and create materials. Then use the export to Unreal tool to export everything into UE and watch it work properly the first time with no headaches. If you still prefer Blender after all of that, then I wish you the best with it.