Hi, I am trying to import my Maya FBX creation into unreal however every time i do this it asks about a Skeletal Mesh and says it is missing, my FBX is a still, unanimated, unrigged wheel essentially. How can i get round this?
Hi, I am trying to import my Maya FBX creation into unreal however every time i do this it asks about a Skeletal Mesh and says it is missing, my FBX is a still, unanimated, unrigged wheel essentially. How can i get round this?