Summary
Hi, I did edit the facial expressions blendshapes/joints, updated then exported DNA file, but it seems this DNA file can only be read by Unreal Engine, but not the DCC rig in Maya.
May I know how to get a correct DNA file that can be updated and used in maya without import and export from UE again?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Export DNA from MH for maya.
Read and replace the original DCC rig dna
Expected Result
The DNA file updated and exported by Metahuman for maya plugin can be directly read by the dcc rig.
Observed Result
DNA file can’t be read by maya rig, but UE can recognize. However, I want to adjust in the maya rig first to ensure proper results.
I hope it can be directly read by maya rig.
Platform(s)
Maya, Unreal