Maya Animation Defaults to ACLAnimBoneCompressionSettings

Hi all,

Is there a way to make Unreal default to “DefaultAnimBoneCompressionSettings” “Bone Compression” when importing set driven key animations from Maya instead of “ACLAnimBoneCompressionSettings”.

The setting is found in the animation asset data under ‘Compression’, “Bone Compression Settings”.

Steps to Reproduce
Import baked animation from Maya into Unreal

Hey there,

Yes you can. In your DefaultEngine.ini you can add the following:

[Animation.DefaultObjectSettings]
; Default codec assigned when new sequences are imported/created
BoneCompressionSettings="/Engine/Animation/DefaultAnimBoneCompressionSettings"
; Default codec assigned when new sequences are imported/created
CurveCompressionSettings="/Engine/Animation/DefaultAnimCurveCompressionSettings"
VariableFrameStrippingSettings="/Engine/Animation/DefaultVariableFrameStrippingSettings"

Note that this won’t change any animations already in the engine; it only affects newly imported ones.

Dustin

Perfect thanks Dustin.

Just FYI for yourself and anyone else reading this we had issues with jerky / bouncy animations coming in from Maya using set driven baked key frames.