Is there a way to make Unreal default to “DefaultAnimBoneCompressionSettings” “Bone Compression” when importing set driven key animations from Maya instead of “ACLAnimBoneCompressionSettings”.
The setting is found in the animation asset data under ‘Compression’, “Bone Compression Settings”.
Yes you can. In your DefaultEngine.ini you can add the following:
[Animation.DefaultObjectSettings]
; Default codec assigned when new sequences are imported/created
BoneCompressionSettings="/Engine/Animation/DefaultAnimBoneCompressionSettings"
; Default codec assigned when new sequences are imported/created
CurveCompressionSettings="/Engine/Animation/DefaultAnimCurveCompressionSettings"
VariableFrameStrippingSettings="/Engine/Animation/DefaultVariableFrameStrippingSettings"
Note that this won’t change any animations already in the engine; it only affects newly imported ones.