Maya alembic export : inverted normal

Hi .

doing a quick test with 3 primitives in a group .

When exporting by selecting the top grp in outliner , the normals come in inverted in unreal .

When exporting the mesh directly (ignoring hierarchy) the normals coming in inverted .

anyone face with similar issue ?


Hello ,i’ve got the same issue. Did you find a way to solve it?



same issue here