Inspired by the “Hotel Remorse”, I made a small advanture game with easy puzzles. Ps:My art skill is very very bad……lots of stuff are migrated, except a cat and a dog
Midnight Oil is a puzzle game that places you in a small shore line house on the brink of an oncoming storm. As you are given idioms, you search around the changing rooms of the home for the answers, then feed them back into the terminal.
It’s a strange concept, and I’m not sure how well we executed it, but we’re happy with the results as it’s our first game jam! The answers that you need to type back into the terminal are 100% in the environment, so be sure to really look around and take note of everything. (Each answer is one word or a number only) Seeing as we have limited time, the clues are a bit arbitrary, but solvable.
(Type “clear” to reset the terminal if you can’t see anymore)
Description: You play as Spaceguy, just an all around cool bro. One day he is hanging out at home, and he hears a noise. He soon finds out that some jerk wad is rounding up the cats and dogs in the galaxy, and just chucking them out of his space ship. You and the cat (named Thud) venture through two levels, collecting cats and dogs, while utilizing Spaceguy’s power of friendship to solve the physical puzzles that make up the levels.
Controls: WASD + Space. Shift slows things down a bit. Double jump + Wall Jump are going to be necessary. The game ends when you go through the door; I had a couple other levels planned, but I wont have time to include them in this release.
Art: Me, but mostly Kenney NL’s sprite pack. Sound: Me Music: Mark over at http://marksparling.com/
I had a lot of fun making this, but real life interrupted development. Started on Friday, and worked a little more on it throughout today. I plan on making this into a full fledged game at some point, let me know if there are any glaring issues.
Sliding in my submission by the skin of my teeth.
Do teeth even have skin? Regardless heres the game:
Cat-former 3-D
Made by Catalyst Studios
Team members 3:
Dylan Holmes (me) : Programming/Gameplay
Jordan Pellerin : Level design/Art director
Jon Lefebvre : Consultant (Guy who tested game and gave suggestions)
Wow 2 Broken links, good thing i watched stream my broken game. This link should work
Shoot Cats for cat points before they break all the platforms.
Shooting a cat respawns tiles, use F to slow down time, the rest is self explanatory, How long can you survive?
Update
Our Artist Marianne had some nice last minute updates for us! New colorful Caterpillar/Slug! She also sent over some nice UI buttons! And she even got her mic out to record a sweet scream for when our creature gets propelled by the rain!
I know that the project file is big so I’ve uploaded another video for those that don’t want to re-download. Otherwise the link from the previous post and this one still work
There are 2 little bugs in the game, sometimes our creature will scream again even after suddenly vanishing from a mysterious feathered predator! And also the pause menu buttons need a double click to work. I apologize for those oversights!
Game Perspective
Proudly delivers this project to the May 2015 Game Jam!
Team: [SIZE=3]Game Perspective Team Members: David Hache, Marianne Meloche Submission Name: Lonely Storm Download[/SIZE]
Team Members (4):
(Art)
(Programming)
(Art)
(Programming)
------UPDATE - FRAME RATE BUG FIXED 11:46 PM US CENTRAL TIME (After Stream Start) /UPDATE------
First game as team, first game jam for.
Cats and Dogs have been at war in Hometown, USA since the beginning of time. Anytime a new neighbor moved in, the dogs and cats of the neighborhood fight to decide which pet the neighbor will have. As the arms race ramped up from simple alleyway fights towards ever-increasing technical heights, the two smartest pets of Hometown (Coincidentally a dog and cat respectively) happened across the same breakthrough at the same time. The Change Ray, pinnacle of Dog vs Cat warfare- capable of turning your very enemy into your comrade. Cat vs Dog warfare now only involves trying to get as many troops into the backyard as possible while employing a turret to shoot the opposing forces in order to convert the troops to friendlies. Some progress has been made in backyard deployment technology, but as of yet the most advanced deployment seems to be just ripping technology from the birds. It’s all down to you- Choose your side.
No animals will be harmed in the playing of this game.
's a VR submission for this months game jam.
Sit back and enjoy sitting on the porch, watching and listening to the storm. Take it into fullscreen for VR, and works best with headphones
Team Name: Cranky Something
List of Team Member: Jeremy Marx (Tkfore21)
Name of submission Cabin In a Rain Storm (CrankySomething_CabinRainStorm)
game: CatsVDogs
team: PickleMan Games
team members: jon towry
Link: https://.dropbox.com/s/fqngzdtzi8yjppa/PickleManGames_CatsVDogs.zip?dl=0
grab the cats and dogs if you miss too many its game over! use a and d keys to move.
My first game jam. Wish I could have spent more time on it!
I took a quite literal interpretation of the theme. It’s raining cats and dogs, and you need to safely escort your sphere of fragility to the cave of safety.
There is an issue with the menu, if you press esc to bring up the menu, the mouse loses focus when you press esc again to close it. Didn’t have time to fix it!
WASD - Move
Mouse - Look
Space - Jump
Left Click - Push
Getting hit by a falling cat or dog hurts, be careful!
Notes: This is our first game jam project. It’s missing a lot of the things we wanted, but we finished!
PS: We apparently forgot
Description: Take flight in the fight against the mutts or the felines! You are a paratrooper in the cat alliance or the dog army. Pilot your character to the landing zone where you are most needed. Your side must control all the points to win.
Sadly mine is still uploading and due to bad internet it wont be ready on time:mad:
Edit: So after fighting more than I would have liked against my internet I managed to upload it. Anyways, I tried the packaged build which for some reason uploaded with some out of date textures and blueprints, which made the menu unusable and took some bugs along with it.
In short, the game is unbeatable and hard to understand but it should work in very optimistic circumstances, so it is.
Instructions:
You need two controllers to player (Sorry very much. Didnt have time to implement the all keyboard controls). Left analog to move the screen. Just press the button next to the tower/troops to execute the on screen action.
The game is about predicting your enemy’s movements (or guess) which enemy squad to attack while he is not defending them + defend yours at the same time.
Both players simultanously pick which troops to defend and attack! (No peaking at the other controller)
1)When the game starts, Player 1 chooses where to place his archers, while player 2 where to attack. Then, player 1 picks two structures to fortify
2)Both players select which units to defend
3)Both players select which units to attack and then back to step 2.
Left screen defends the castle on the left, right screen gives orders to the archers on the right.
During the “raise shields” stage, you should press start to not raise all the shields (choose 1 or 2) or you will break the game (it will break anyways)
Have fun!
P.S. Never start late again or work alone :rolleyes: