My mate had an idea for a bullet hell game in which you play an ant in a mech suit protecting the ant hill against rain drops. Started work on Ant Defense Force this morning.
Gamejam progress! I made a system that makes it rain, and detects where edges are to dynamically spawn runoff actors that make rain curtains/volumes. These will serve as obstacles for our protagonist!
Lots and lots of traces One actor controls the downpour and then tries to find any edges of things that are rained on, spawning another actor there that creates the curtain of water. Those feed back the surfaces they pour on into the other actor.
My project is coming along nicely. Caught up on the lack of sleep today too Slept an EPIC (^^) 16 hours earlier haha Which is good, because I don’t see myself sleeping until this countdown expires But no worries, I’m having a blast all the while!
I’m determined to get something finished this time. My project is coming together nicely, mostly down to just adding a basic UI for displaying messages, and duct taping various bits together.
I was using APEX for the sail on the boat, but at some point it decided to flip out and stop working. I miss the basic but perfectly good enough cloth system from UE3.
Thunderbolts and Lightning is on track to make it in before the deadline though.