MaxPlay game engine

What are your thoughts on this new upcoming game engine:
http://www.maxplay.io/

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It looks like Unity is the weakest 3D engine.

They claim to have the only engine which auto-balance CPU load across available cores.
But if I get it right, the editor is web-based from what I’ve seen; if their engine requires internet to work and users can’t have files stored locally then nobody gonna use this.

Well if you implement the logic by yourself into UE, you can also utilize all available cores by yourself, i dont see why it would be a problem at all.
MaxPlay maybe does this automatically, which is really nice.

I don’t think it’s web-based, it just let’s you sync with others.

Web based doesnt necessarily run from internet, it can be a local webserver or simple collections of html pages with scripts.

They actively market it as a cloud based game engine.

Ahahahahaha Unity is 4FPS to 5FPS max? Roflmao! Can you imagine what their faces will be like if you show them this after all the “Unity is powerful engine” talks for so long?

To think Unity Engine’s display content is 5% only. That’s too weak for a game engine.

When your marketing revolves around complaining about the competition, you’ve already failed at developing a competing product. All their ‘comparison’ video shows is that they failed to implement their flocking properly on either other engine. It’s an erroneous / dubious comparison, and both Unity and Unreal can handle scenes like that just fine.

Heck, I’ve done flocking in UE4. I reckon you could easily trump their ‘5000’ objects and have ten times as many as that before it starts to become a performance issue.

They claim to have 1900 dynamic light sources in the scene, but I couldn’t see any evidence of those sources actually casting light in their video; it wasn’t particularly clear.

Never heard of it but the more competition the better.

I wonder how much effort was actually put in both engine comparisons or were both done pretty much with the first execution that came to their mind and without great knowledge of the engines. Also what rendering path was used as I think Unity defaults to forward which is not really good with hundreds of dynamic lights obviously. theBlu for example has really nice flocking and runs great with a lot weaker hardware than the linked comparison video says was used.

1900 light sources is stupid, you can have the same result with selfillum materials for the floating lanterns. Please someone tell this to the devs of MaxPlay

That’s not the point of test performance.

That’s not a performance test. That’s just a hype creation video.

It is easy to name and shame other products. I could put 5000 models of grass on the ground to get 5 fps, or I could use the foliage editor to get 120 fps.

Also Unity 5 fps? That’s like, hard to believe.

Well, the video look suspect because level desigers dont use shirts.

lol the video is gone…

Updated with recent comparison video. How come they don’t compare it with CE5.

Meh i’ll stick with what i know already.

Meh, nothing special :stuck_out_tongue:

I wonder with all of the other game engines out there will they get enough peeps to actually use it? To make a vibrant community? But, as someone said above, competition is a good thing!

teak