I am creating a space sim in UE4 and currently working on the earth shader. Since most of the environment consists of the space around the earth I want an extremely high resolution/detail of earth’s terrain. While going through the documentation it states that by default UE4 limits texture resolution to 4096x4096. In addition, texture resolutions up to 8192x8192 are possible by modifying the engine’s source code.
Here are my questions:
Is it possible to go beyond 81928192? (I have a texture 163848192 and like to use that).
Is there some way around this resolution limitation for cases where textures (that are not going to be tiled) are being applied to meshes representing world geometry?
Any advice/knowledge/help is greatly appreciated,