so i just took the opportunity to use maximo / adobe fuse for a testproject, exporting everything works kinda fine, expect for the texture parts. I dont know how to explain it , so here are 2 different pics from different angles:
I have no knowledge when it comes to textures, the only thing i can say is, that every texture comes with “diffuse,gloss,normal,opacity and specular” Everything is in the same folder and i replaced the materials in the player skeleton because i lost the textures on the model somehow.
And before someone may ask, even after importing the model including textures gave me the same result.
Is there anything i have to change in the Material options ?
In my opinion its connected correctly, but what do i know
So does anyone can tell me if there is an easy way how to fix this or in generel a way to fix it ?
EDIT: Ok nevermind, just noticed me or the the export set the blend mode to translucent instead to opaque, what ever that means