Max texture size is 0

When looking into some of the textures, I have found a lot of them have a Max Texture Size of 0. I don’t understand what this implies.

Does 0 mean unlimited?
Will it affect performance?
Do I need to set a max texture size? e.g 512,1024,2048

Thanks for any answers or help in advance.

A value of 0 means don’t limit it.

You don’t need to set a max size, but if you’re looking to save VRAM then yeah, go through the biggest textures and set it there, or the LODBias.

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So if it’s 0 be default, setting it to 2048 for example still means that it won’t go above that?

I thought I made a simple map and its killing me trying to optimize it, basepass its hitting between 7-10. Merged lots of meshes into single meshes. Still trying to figure of the problem. Thanks for your answer.

no problem - yes setting it to 2048 will restrict it to that max texture.

If you use LODBias instead, it reduces all Mips - so it will be less VRAM when in the distance - I find that to be more useful.

Right-Click on your map in the content browser and select “Size Map…” - that will show you the biggest memory hogs in the map.

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Thanks for the replies. Didn’t know about that function. You are a life saver.

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