I’m using a galaxy S6 with the innovator edition 2 of the headset…
Could it be that 1024 is the max texture resolution? that would be pretty low for such a highres device, and otoy stereo panorama’s are 18432 x 1536 px …
My skybox and another texture don’t show up when i use 2048 px.
Is this an ini/quality setting or an android, S6 or engine limitation?
Actually, i wanted to increase the resolution but the problem i have with my hand painted skybox is more a color banding issue… maybe it is a compression artefact ?
Keep in mind that mobile devices do not like non square textures that are also not a power of two. While you can still use them they might end up costing you more in terms of memory than you want.