Max players showing incorrectly after publishing

Summary

When I first published my map, it published with the correct amount of players. (1-4), I had to go in and fix a couple things within the map. Since then, my map gets getting published as either 16 max players or 1 player. I have checked the settings within UEFN and creative and it is still and has always been set to 4 players max, with only 4 spawn pads. No matter what I do, this keeps doing the same thing and will effect gameplay within the map if it keeps getting published incorrectly. Does anyone know what I can do or is this an issue on Epics end? I did not use verse coding in creating this map.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

Check the player count in island settings and player spawn pads, so upon publishing it reflects the correct amount of players.

Expected Result

Publish the map with the correct player count as it is set in the island settings.

Observed Result

So far, this map keeps getting published with the incorrect player count, no correct results have been applied yet.

Platform(s)

PC/PS5

Island Code

4285-9963-2914

Upload an image

You probably have incorrect island settings. If so it will be a very easy fix. You can copy and paste the island settings here you you can’t locate the problem.