Max Player Count resetting to 16 on Publish

hi @EchoBuilds

the problem is in the section

	"dataSets":
	{
		"matchmaking":
		{
			"maxPlayers": 16,     < --Look here though imported should show 24 ?
			"maxTeamCount": 1,
			"maxTeamSize": 16,
			"maxSocialPartySize": 16,

from the Unreal Projects\Project Project.uefnproject

This was imported into UEFN from a Fornite Creative project
Perhaps that’s where you error comes from or helps you can prove it

Remember to make a backup archive in FN Creative as UEFN deletes

the imported version from FN Creative

Try In FN Creative to set the Max Player count to 32 and resubmit

Maybe the new requirement for dividing by 2 means you can only have 16 and the next is 32.