Summary
i use around 500 instances of [player]texture_block = map{}
whenever i load my game the editor will NOT connect to the client
if i remove all the maps it starts working again
Is there a way i can store references to the UI elements so that i can update them depending on game state without using so many instances of map{}?
Is there a memory limit for Verse code that i am hitting? there are no Verse errors or warnings, but every time i hit launch session it loads me into the game, starts the game, and the editor fails to connect to the client, so its basically useless.
I just want to have the UI update and change states based on user interaction and user data. The only way to do that is to load every image i need where i need it, and toggle visibility as needed, but i cant store references to all the UI objects, so im not sure what to do.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Laucnh Session, wait for client to connect
Expected Result
Load into edit session
Observed Result
UEFN Editor fails to connect to client
no error messages besides failed connection
Platform(s)
PC
Additional Notes
LogValkyrie: ProjectSizeRequest::Completed for 3501003a-4c96-9990-0d06-c7bd28e40e97
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 160.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 20.3.209.228:15013, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:cccbbb6762d044468e9cc6f4685c210c
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 160.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 20.3.209.228:15013, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:cccbbb6762d044468e9cc6f4685c210c, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 160.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 20.3.209.228:15013, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:cccbbb6762d044468e9cc6f4685c210c)
LogValkyrieSummary: Destroying Valkyrie Beacon