I’m starting to create some 3D models for the marketplace with a focus on fantasy art. I wanted to share all the work in progress here and some tutorials if people find it valuable. Also here is my twitch channel where I’ll record all my progress: Twitch
You can also see more work on my Instagram! I often post more WIPs there
May I suggest you to release a shield+sword set, instead only shields… seems important for one to buy if he can be sure there is a matching theme. Remember you are also selling a concept in your mind, and that fitting sword Im sure is there somewhere. Just my 2 cents.
Thats a great suggestion! Swords are definitely something that everyone sells but if people find that this artstyle fits better for their project needs I may be able to create swords to match the style
Decided to twitch and share my progress on anything i make so if anyone is interested here is my channel: Twitch
Started to create materials inside Unreal, always enjoy doing these kind of stuff is amazing what you can create inside the Material Editor! Here is some progress on the modular material I’m making for the shield, the idea is to be able to change everything. Also the progress was recorded here: Twitch
Finished the master material for the shields, you can change the colors, reflective properties, normal map details and some gradient colors to make it more stylish!
Trying to fix the design of this creature, the idea is to find big, medium and smaller shapes and then add detail on top of that instead of randomly add detail where you want the focus to be on:
Hey everyone, made a quick tutorial on how to use the new the new Material Layers feature on 4.19. Hope you find it useful! Sorry for the technical issues, will solve it for later videos
More work in the low poly models, I prefere to do manual retopo to have an easier time doing UVs I think it took around 5 or 6 hours to finish these. Planing on doing some destroyed walls now!
Skeletal meshes for the Fantasy Shields pack have been added! Just need to wait for the approval process, I will update this post when the changes are live.