Hey everyone,
I have a lot of cubes in my scene with a matte transparent material and a normal map texture. On their own, they look pretty much exactly how I want them to look. However, when one cube is behind another, the blurring does not work correctly. It only applies the blur to non-transparent materials, which obviously looks bad. Is there any way to fix this?
Here is the material setup I have for the textured frosted glass:
Here is a render where you can see the transparency problem:
And here is a render without the normal texture map. It does not fix the issue:
Here are my render settings: