so i have this Function called from the press of a button,
then it checks if {*Clicking-TotalPoints[Value]} is less then 2 ,
If “[true] then add 1 too {*Clicking-TotalPoints[Value]} and Sets/Prints New {*Clicking-TotalPoints[Value]}”
[True] Works as intended {example- “if {*Clicking-TotalPoints[Value]} = 1 Then Sets/Prints 2”}
If “[False] Then take {*Clicking-multiplier[Value”2”]} then multiply that by [Value”2”] then Add That too {*Clicking-TotalPoints[Value] and Sets/Prints new *Clicking-TotalPoints[Value]”
But that for some reason [False] Sets/Prints {*Clicking-TotalPoints[Value] without any maths applied {example- “if {*Clicking-TotalPoints[Value]} = 2 then [False] Returns 2”}
Note- I have also tried Using expression [A * B + C]
Setting A-{*Clicking-multiplier[Value”2”]} B- [Value”2”] C- {*Clicking-TotalPoints[Value]} to Set/Print in [False] which Also returns C- {*Clicking-TotalPoints[Value]} Skipping the A x B Step {example- “if C-{*Clicking-TotalPoints[Value]} = 2 then [False] Returns 2”}
but it should be 2 * 2 + 2 {ABC} Respectively and returning 6
UE Version 5.5.4
If someone know why this isent working and or explain why would be much appreciated
