Hi,
I’m trying to figure out how to distort UVs in this way:
I don’t particularly care what’s inside the white area as I intend to mask it off.
I’ve managed this so far, but I can’t figure out how to shift the vanishing-point to the center of the box.
I’ll post the code if needed.
Trying to reason about UV of the mesh alongside the non-linear relationship between each dimension is tough!
I’m trying to implement a variation on interior mapping so ultimately I’ll be adjusting it with the camera vector.
Any help or links welcome!

