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MaterialX

Is there anything official in therms of MaterialX support.?
From the Siggraph papers we know Epic is working with ILM to support there special kind of Unreal.
But is there anything the standard user could play with?

http://www.materialx.org/

https://www.materialx.org/assets/Mat…BOF_slides.pdf

A good start would be to support the Arnold shader. There is a reference implementation for materialX.
Here is the whitepaper.

https://autodesk.github.io/standard-surface/

I haven’t heard anything about that, but there is a kind of transferable material that works in multiple programs: Substance

Thanks for the info. I hoped there is more.
MaterialX is part of pixars USD universe and should become the standartd material framework. Also Allegorithmic is working on it.

More info from this years siggraph. I hope some day we will see matX support in unreal.

Slides are ready now.

http://www.materialx.org/

Any new info around MaterialX?
As USD has now native support are there any plans for matX?
Supporting the new Standard Shader in Maya2020 would be a great start.

More Info from Substance and matX.

Looks like the Substance Team is first with a creation graph for materialX.
The plugin should be available this week for Substance Designer.

at 47min
and at 1h 16min

https://www.youtube.com/watch?v=Eyr9d2Pf5gU

The Plugin is now available on Substance Share.
https://share.substance3d.com/libraries/6111

Great overview Video.

Looks like we are closer to get MaterialX support!
http://materialx.org/assets/Material…BOF_slides.pdf

Here a new Video from Autodesk of the current state of MatX.
Starts at 40min. The Maya presentation starts at 55min.