As the title says, my characters textures work perfectly on the Static Mesh, but when i add them to the Skeletal Mesh they’re not working properly. here are the screenshots. Someone pls help
it could be that if you had 2 uvs channel, when importing it as skeletal mesh, it using the last one, try to delete the lightmap uv if u using it.
but i cant thk of anything that the armature is affecting the uv.