When I play and preview the animations in editor, the movement of the material wpo is way more exaggerated. For most of the export the fish look like cardboard cutouts because the world position offset movement isn’t working properly or not noticeable. Some part of the video you can see the tails and fins move slowly.
How do I make the world position offset that I see in the editor work the same way when I am using the video render queue?
I can take a screen recording of the actual movement of the fish in editor if you need it for reference. I can also take screenshots of blueprints and other settings if you want.
This video is from the render queue output. Plants and trees do not have wind turned on to cut down on processing until I can get it to work properly with the fish first.