Materials with World Position Offset makes overlapping meshes flicker randomly

Here’s a small project to reproduce the error.

Hello TS100101 -

The WPO material is offset the vertex information which is moving the vertices outside of the established bounds of the individual mesh. The flickering can be removed by increasing the bounds of your meshes to accommodate the new vertex positions. For you test project increasing the bounds to just 1.1 solved the issue.

Thank You

Eric Ketchum

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