What is the difference between materials, textures and shaders?
Each time I have to apply brick materials to a wall, and stone material to the floor of a scene, must I have to go into the material editor [shown below] and edit/play with those nodes?
Or, can I edit those nodes in advance and create each material and save them and simply call them up whenever I need them and simply drag and drop them to my wall and floor or whatever surface when I need them?
Therefore when I create my **NEW ** materials I can add them to the collection e.g. the collection below.