I have a static mesh I imported into UE 5.1 as gltf in order to get the materials as well. I then migrated this mesh and created materials to another project using UE 5.3. When I open the project, all materials compile and look correct. But when I place the static mesh into a level, the materials dissapear and don’t show either on the mesh or when I double click on them. I thought it could be missing the references, but they are there when I first open the project. This issue only happens when I bring the static mesh into the level.
Any ideas on how I can fix this?
Any help would be greatly appreciated. Im basically trying to import Google Earth tiles from Blender into UE 5.3 as a single mesh.