Materials Roation issue

Hello Unreal team,

As always Im going to be missing something painfully obvious…but i can’t see it.

You will see in the attached images that I am attempting to rotate a texture 90 degrees. Now everything rotates fine except the roughness. You can see in the attached material everything should be rotating simultaneously (I think :slight_smile:

Any leads are appreciated.

Cheers J

If you want them to rotate the same, seems like you should use the same connection into all texture uv slots. The connection after the add node that follows the UV_Diffuse_Scale seems like a good place. Although the issue may be the texture node “Normal”, which isn’t connected in the same fashion as the other textures.

Thanks Garner… adding the same connection format to the normal solved the offset Roughness. They now rotate together but it also changes the scale. This can obviously be counteracted by tweeking scale values. There is probably a better way to set this material up with control over the tiling/scale of the individual textures within the material.

Anyway thanks again

J