Materials on mobile devices

Hello. When I run the game as standalone game everything looks correct as it should.


But it’s worth launching a mobile preview, when all of a sudden this happens


What can be done to fix this? I’m using some materials from quixel bridge (yes I know they have very high resolution for mobile devices, but in the future I will reduce their size)

I found that some materials that I use everything that is possible work, while others that use only the base color refuse and vice versa

I found that if I create an empty project, then my texture is displayed normally in it, but if I move my content folder to the same project, the same thing happens again.