Materials on large landscapes look jagged and pixelated

I’m working on an open world game with a really large landscape and whenever I put a material into the landscape, the material will look jagged and pixelated like it was something have to do with floating point precision or something

Image of the landscape and a static mesh cube 1m, same material, different objects

Any idea what’s causing it and how to fix it?

Hello,

Does the landscape look different at the world’s origin (0,0,0) vs at a large distance from the origin?

When you say “really large landscape” what sort of dimensions are you talking about?

What settings would be needed to re-create this landscape?

You want this: Efficient materials for large worlds | Tutorial

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I figured it out, thanks