Complete beginner here. I’m trying to make a model of the house we’re building and am running into problems with materials which completely baffle me. I added some material slots, for example to represent a floor, and tried to add a wood material. However it stays black, whilst a cube with the same MI looks absolutely fine. See below. The floor that the cube is sitting on should have the same appearance.
I wondered if it was related to the slots, so I tried to add a material to a simple mesh as well. This shows the texture, but it’s like it’s projected at a funny angle. See below - once again the cube and the pathway have exactly the same material applied and once again, it looks fine on the cube, but very odd on the pathway,
I tried to look at the meshes in the unreal editor and the normals etc seem okay. These meshes don’t have any UV maps (because I’m still learning Blender too) but I was hoping this wasn’t necessary to do a simple planar mesh)
Thanks in advance - I’m getting very frustrated.