Hello, I’m looking for any ideas to help solve an annoying material problem.
After packaging a client build, some items and clothing are displaying this strange material that looks nothing like the material that should be on the meshes. This is happening for static and skeletal meshes in many folders all over the project.
https://forums.unrealengine.com/blob:https://imgur.com/2001bf1d-74c9-42d7-bba0-377874022e61
I found some posts that suggested enabling Used with Static Lighting and Used with Instanced Static Meshes but that did not make a difference. This is only happening in packaged builds, not in editor. We use Perforce source control with read only file locking. Do you know what could be causing this?