Materials in UE4 are stretching on different objects

I’m having a problem with my pipe models where the material is starts of fine at the start of a pipe, but then stretches for the rest of it. And for some pipes the whole material is stretched. Changing the tiling coordinates does not help.

Pipes:

(ignore the attached thumbnails)

I think you have wrong UV. Do you know checkers test? Try numbered checkers first and see how it looks.

Like TDoro said, you haven’t unwrapped them properly in your 3d application.