More idle curiosity but when I pick apart various projects I can see some materials, their sample counts get into the 30’s, 40’s, etc. For sure things look great; you can take apart the paragon stuff and see materials with 10’s on the VS and many 10’s on the PS.
How much is too much do people find? What’s a ‘generally acceptable’ amount of samples on a good/decent material? I know I can make mine look as good as I want them too and I’m not too-too concerned with performance since I’m the sort that is always looking to scrounge an instruction or too, but moreso I’m curious what other’s run as their ‘mainline’ or what their state of the art is.
I sometimes wonder if I use too-few samples and could have opportunity to add a few more as I feel I can do a lot with just a few. I tend towards ‘a bit of math goes a long way’ but then I also recall some feedback I read once from Epic devs that actually push using samples (vs samplers!) over a little-bit-o’-math.
Thoughts, feedback, direction, suggestions? What have others experiences been like?
EDIT: for reference: Current state of the art - Album on Imgur