i have a texture sample and do some math with the float4 output.
I am not very familiar with materials.
I have this float4 result that represents my new “texture sample”.
Now i am getting new UVs. How do i have to calculate to put in these new UVs.
I’ve been searching for a material node like “make texture” with float4 and uv as input and float4 as output.
Can anyone help me. Please describe it easy cause i am not the material master
Thanks in advance