Materials: Hot to calculate with Texture float4 output and new incoming UVs

Hi,

i have a texture sample and do some math with the float4 output.

I am not very familiar with materials.

I have this float4 result that represents my new “texture sample”.

Now i am getting new UVs. How do i have to calculate to put in these new UVs.

I’ve been searching for a material node like “make texture” with float4 and uv as input and float4 as output.

Can anyone help me. Please describe it easy cause i am not the material master :smiley:

Thanks in advance