Hey. I am experiencing some issue with materials in c++ projects only, the textures get scaled.
Has anyone experienced this?
Note: This doesn’t occur in the blueprint version of the project. I am using Unreal Engine 4.7.2
Hey. I am experiencing some issue with materials in c++ projects only, the textures get scaled.
Has anyone experienced this?
Note: This doesn’t occur in the blueprint version of the project. I am using Unreal Engine 4.7.2
What do you mean by ‘scaled up’ ?!
It’s just UV mapping issue. You can add a proper UVed mesh to be the floor or edit UVCoords in the material.
This is just a material from the stater content, I didn’t edit it in any way.
This is because of the UV map so either:
-scale it in a 3d program
-scale it in your material -> texture coordinate node