Those aspects are opacity, specular level, and glossiness.
I haven’t been able to tell which side it’s on so far.
Those aspects are opacity, specular level, and glossiness.
I haven’t been able to tell which side it’s on so far.
you cant port max-shaders to ue4, you’ll need to get at least an albedo, roughness, and normal map, set up the material and apply it to the mesh.