Materials fading away in distance, why is this happening?

Please see this video and watch in HD

I’m trying to make a laser gate/fence that stays visible in the distance because I have flying vehicles, but no matter what I try, regular emissives & mesh’s, beam particles, they all seem to fade away when the camera gets far away. Not just the bloom, but the entire color fades away to nothing!

In the video im using a simple emissive material with mesh’s and at 1:17 I try using beam particles showing the material as well, but it has the same problem

I tried changing post processing settings, bloom anti-aliasing etc, Can’t even seem to make tron style buildings / floor’s show their color either without fading away! Also I’m trying to keep everything dynamic and not bake light because I have alot of moving objects in my scene that use these effects. Is there any way to fix this and how can I go about it?

Thanks for the answer! But if I’m trying to make laser gates/fence’s and areas that have small emissive details like the sides of hallways, would the only real way to go about it be to create LOD’s with the emissive colored parts being really big in the distance LOD, and then the lod’s will switch to a mesh that have smaller parts when closer?
I’m not sure if this will help with the laser fence/gates though…

That would be really awesome if you could make this material, I have no idea how to create all of that, but it sounds like something that could solve this and be extremely useful!

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