In the picture below, The left one is a Static Mesh while the right one is a Skeletal Mesh.
As you can see, the static mesh shows Normal Maps, Roughness, Metallic, Ambient Occlusion properties but the skeletal mesh doesn’t.
Both of these are the same meshes, with same UVs and have the same material applied to them. The only difference I can think of is that the static mesh is only the Weapon while the skeletal mesh is Weapon combined with Hands.
The material has checked on ‘Used wit Skeletal Meshes’ and ‘Used with Morph Targets’. But it still doesn’t seem to work.
Am I missing something? How can I fix this?