So I have this unlit materials that is, somehow, always brighter than the color I set it to, here is an example:
Hmm, I have run into this before but forgot how I solved it. I think that post processing may be modifying the result for you. If you disable post processing, do you get a proper result?
No removing post processing didn’t help. I fixed it by disabling Lumen and auto exposure along with rebuilding lights.
Strange… If it is Unlit, you would think that it shouldn’t be affected by anything like exposure etc.
Thanks for letting me know!
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